Playing Out Loud is a tumblr I started to collect game vid-casts explaining high level play in an accessible way within a variety of games
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Let’s Talk About Play
Here’s a talk I gave at 2013′s Resonate.io
It’s about play and the relevance of play to art.
I get a lot of questions about art in the gamespace, but recently i’ve gotten a lot of questions from artists about games as well. This is a talk for those artists.
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On Control Design… (GDC 2012)
Here are the slides and notes for the talk that I gave at GDC2012 on designing controls for any unknown interface (although focusing on touch screens).
[ Controls You Can Feel - Putting Tactility Back Into Touch Controls ]
Sorry the formatting is so wonky, keynote seems to export notes very weirdly. On the other hand, the entire talk is written out in the notes, so it should feel very complete. The only missing bit is the video of what bit pilot looks like in action on one of the last slides. So I’ve linked it below.
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Spelltower Development Postmortum
This is a post I guest wrote for The Creators Project looking back at the 13 days I spent creating my iOS word game SpellTower
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On Art and Games with EDGE
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Form and Code (Indiecade 2012)
Here’s a recording of the Form and Code panel I was on at indiecade this past year.
I was lucky enough to be on it with Casey Reas, Robert Hogin, and Daniel Shiffman (moderated by Andy Nealen)
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So here we are…
I haven’t had a blog in a long time.
I think probably because I have too many projects going on to keep up with something like this.
It’s started to become a bit of a problem though, since lately I’ve been giving talks or writing postmortems, and they end up falling into the ether. After the number of requests I got for the notes on my GDC talk I figured it was about time I finally built a spot on my website where I could link to all this stuff I’ve been doing. In theory, this will be that place. I hope it’s helpful or interesting or maybe both. Thanks for reading!
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